The Bounty Hunter Multiplayer Variant

While Star Wars Destiny may primarily be a game of one-on-one face-to-face head-to-head lightsaber-to-lightsaber combat, it is possible to play with more than two people. The problem I’ve found, however, is that one poor person becomes a target, and has to fend off attackers on all sides. With that in mind I bring to you: The Bounty Hunter Multiplayer Variant!

 

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Setup

To get started, you’ll do all of the things from the Multiplayer section of the Rules Reference on Fantasy Flight’s Destiny website (page 20 in the PDF document, for those keeping score at home or in the cabin of their starship). Each player will be randomly seated, and everyone will roll off to determine the choice of Battlefield. Remember: In Multiplayer, the players whose Battlefields are not chosen only get one shield to apply to a character (and not the standard two in a one-on-one game). There is one more step that sets the Bounty Hunter variant apart, and that is assigning the “Contracts”.

The Contracts

Before play begins, each player will write their name on a piece of paper. You can also add a quick doodle, or a Mynock Knock joke… that is completely up to the individual player. The important thing is that the papers are shuffled, and one is passed out to each player. Once you have the name, you have your opponent. A player can only attack the person who is listed on their piece of paper, or a player that has attacked them first (with a direct attack from either dice or a card effect). If an attack that hits all opponents damages you, but you don’t have the instigator’s name, then you cannot attack them. You were just in the wrong place at the wrong time. If you were lucky enough to draw your own name, then congratulations! You can attack anyone! Just remember: they can retaliate, so keep that in mind when antagonizing your “friends”.

When a player is defeated by damage, their Contract goes to the person who dealt the killing blow to their final character. If a player loses by running out of cards, then their target is assigned to the player who had their contract. And, if a defeated player had their own name, then their Contract goes to the player to their left (who continues pursuing the target they had been chasing before). Once a Contract has been passed to a new player, that player treats it as if they have just received it! So, if Sue kills all of Robert’s characters, and Robert had Diane’s name… then Diane had better watch out for Sue!

No Disintegrations

I’m just kidding. Disintegrations are encouraged.

Winning the Game

The winner of the game will be the final player left standing. If the final players would lose simultaneously, then the winner will be the person (or droid, or otherwise sentient being) who collected the most bounties (received the most slips of paper from defeated opponents). If all players have the same number of Contracts in front of them, then the player controlling the Battlefield wins!

Are you sick of standard multiplayer free-for-all battle royales? Give Bounty Hunter a try today! Just remember: you aren’t the only one trying to collect on those Contracts…

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