Note: This is in progress and will be periodically updated.

Maybe you are new to Collectible Card Games (CCGs), or maybe you have played them all. Either way, here is an ever expanding list of terms that may be helpful when discussing Star Wars Destiny. We’ve also included many terms here that you will also find in the rule book (using the Rules Reference Version 1.2), in the interests of being comprehensive. If there’s a term that’s not here that you have a question about, please contact us on Facebook, Twitter, email, or our site’s own contact form!

Last update: 2/8/2017

Alpha Strike –
A final all-out attack for a lethal amount of damage, intended to win the game that turn.

Ambush –
After playing (and resolving) a card with Ambush, a player may immediately take another action.

Aggro –
A very aggressive deck; either with fast and damage heavy characters or with several cards that deal damage. Jango Fett is considered a very Aggro character, as he is only interested in dealing as much damage as possible as quickly as possible.

Attrition –
Playing for a long game in which you win through incremental advantages and value rather than just playing a big bomb.

Beatdown – Usually in context, “Whose the Beatdown?” Refers to the concept that in any given matchup, one player is always the aggressor (and a short game favors them) and the other is always the controller (favoring a long game). A player’s correct identification of this role can make the difference in a game.

Board –
The set of cards that are currently on the table. Example: “There are a lot of upgrades on the board.”

Burn –
Refers to a type of playstyle that tries to win via direct damage. In Destiny, this could be heavy amounts of unblockable damage (see Lightsaber specials) or other manipulation (see Backup Muscle)

a Collectible Card Game, like Star Wars Destiny. To play a CCG, you buy packs of randomly distributed cards. The previous Star Wars Card Game produced by Fantasy Flight Games was a Living Card Game, or LCG. Other CCGs of note are Pokemon, Yu-Gi-Oh, and Magic: The Gathering.

Character Die –
A die that matches a character.

Cheapest –
In Destiny, refers to whatever “thing” is the lowest cost.

Combo – Two or more cards/dice that work well together. An example of a combo might be Rey and Holdout Blaster, for example.

– This refers to a style of deck that is more about changing the state of the game and the board to the player’s liking. A control deck will play cards that counteract other cards, keep characters from dealing damage, or remove dice completely. Control decks can also change their own dice and play cards to deal more damage, generate more resources, or keep characters alive. Control tends to be more methodical and slower than Aggro.

To run a player’s draw deck and hand out of cards, causing them to lose the game.

e (as in eLuke or eVader)
– This is an abbreviation to show that this Star Wars Destiny deck is using the Elite, or two dice, version of a character.

Guardian – Before a character with Guardian activates, its owner may remove one die showing damage from their opponent’s dice pool to deal damage equal to the value showing on the die removed to the activating Guardian character.

Inevitability – In a given matchup, the deck with inevitability is the one that is more and more likely to win as the game goes longer. This is the controlling deck referred to in “Beatdown”

– Local Game Shop or Friendly Local Game Shop. The place where you purchase and play Destiny!

Refers to the metagame, or the game-outside-of-the-game. This is the heirarchy of what decks are popular and leads to people trying to use strategies specifically designed to counter popular decks.

Midrange – 
A style of deck that sits between aggro and control. They tend to start out by establishing a strong board and disrupting the opponent’s strategy, then turns aggressive as a win condition.

– A strategy based upon forcing your opponent to discard cards, thus reducing their card advantage and possibly forcing them to lose the game. Named for “Millstone,” a Magic: The Gathering card that was a part of this strategy. Generally this is a form of control but it is distinct enough to warrant mention.

Mirror/Mirror Match
A match between identical or very similar decks.

Recursion –
The ability to return a card from your discard pile using a game ability, allowing you to use it again.

Redeploy –
This keyword only appears on upgrades. After the attached character is defeated, its controller may immediately move this upgrade to any of their other characters. The upgrade die moves to the new character card, even if it was in the dice pool. The Redeploy keyword ignores play restrictions when attaching to a new character.

Scoop –
To concede the game; scoop your cards off the table and walk away.

Swiss –
A tournament style wherein players are matched according to their record; players with similar records will play one another. See the Tournament Rules for more details.

Tier –
Refers to the popularity (and sometimes perceived viability) of a certain style of deck, with Tier 1 being the best.

Top 8 –
After Swiss rounds, in some tournaments, there will be a cut to the top 8 (or sometimes 4 or 16) players. Placing in the top 8 is generally a seen as a success for the player.

X –
Some cards refer to X as a variable. X is always a number that is defined by the card and does not have a standard value.